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New Torch By Jason Otto 08-17-06
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http://www.jasonotto.net
Ottoj55@hotmail.com
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Contents:
newt01.bin
newt02.bin
newt03.bin
newt04.bin
newt05.bin
pagtor01.bin
pagtor02.bin
pagtor03.bin
pagtor04.bin
pagtor05.bin
pfire00.tga
pfire01.tga
pfire02.tga
pfire03.tga
pfire04.tga
pfire05.tga
pfire06.tga
pfire07.tga
torchn.gif
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Put the .bin files into ThiefII/obj folder
Put the .gif files into ThiefII/obj/txt16 folder
Put the .tga files into ThiefII/bmp folder
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To install go to dromed and find an object similar to the one you wish to create,
create this item then change the shape>model name to the .bin name.  You may have
to adjust the physics dimension and other properties to get the correct effect.

To add the flame delete all particle effects from torch except A Torch Flame Yellow.
These are the important factors, those not mentioned are null or zero.

Scaled Bitmap
Launch Continously
30 particles
size .30
bitmap pfire
color 125
alpha 35
fixed group radius .02
particle fade time .50
launch period .10
particles start launched true
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Bitmap image by Eshaktaar.  Object by Jason Otto, for use with Thief: The Dark 
Project, Thief: Gold and Thief 2: The Metal Age.  This object was not produced by
Looking Glass Studios or Eidos Interactive.

